Computer-aided Animation of Antioch’s Ancient City Walls and the Sights about the Process of Urbanization
Kayhan Kaplan 
Dr. Kayhan Kaplan, Assistant Professor, Department of Architecture and Fine Arts, Istanbul Gedik University, Istanbul, Turkey.
Manuscript received on March 26, 2016. | Revised Manuscript received on April 06, 2016. | Manuscript published on April 15, 2016. | PP: 15-19 | Volume-2 Issue-4, April 2016. | Retrieval Number: D0112042416
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© The Authors. Published By: Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: In this study, Antakya city walls constructed in several period and the city gates which make it possible to access to city are examined and an attempt is made to produce opinions about the city size, population and outdoor areas. With small parts of Antakya city wall standing in our days, Antakya city walls are predicted to be more than 20 km long and to accommodate more than 300 towers in Hellenistic Period. In addition, there are gates which create the city connection on the city walls. These gates are magnificent structures and provide information about architectural characteristics of the period. Although the city walls lose its importance in the following centuries, the gates continue its existence as the most important centers where the public gathers and has a rest. In this study, Antakya city walls and gates in the Hellenistic period are animated with the computer-supported three-dimensional views. In modeling the city walls and gates, a great deal of gravures, pictures and historical photos are used as well as many archeological excavation reports made in several periods. In this study, the aim is to have chance to understand the architectural and historical connections within the entirety of the region generally and also people and buildings with the help of three-dimensional building presentations prepared on the basis of historical information.
Keywords: 3-D reconstruction, Ancient cities, Antioch, digital archeology, virtual heritage.